#ifndef PARTICLE_GPU #define PARTICLE_GPU /* std */ #include // #include #include /* OpenGL */ #include "glad/glad.h" #include class Application { private: int m_window_width{}; int m_window_heigth{}; std::string m_appName = "Lyfe"; GLFWwindow* window{}; public: Application() = default; Application(int width, int height); ~Application(); void init(); void terminate(); bool createWindow(); bool running(); void render(); }; #endif // PARTICLE_GPU