APP=particle OBJ=./src/main.o ./src/ComputeShader.o ./src/Config.o ./src/Application.o ./src/Buffer.o ./src/Canvas.o OBJ_OPEN_GL=./src/glad.o HEADERS=./include/Config.hpp ./include/Helper.hpp ./include/Particle.hpp ./include/Cell.hpp GPP=g++ CFLAGS=-O2 -I./include CLIB=-lm -lSDL2 -lglfw -lGLU -lGL -lXrandr -lXxf86vm -lXi -lXinerama -lX11 -lrt -ldl all: $(APP) $(APP): $(OBJ) $(OBJ_OPEN_GL) $(HEADERS) $(GPP) -o $@ $^ $(CFLAGS) $(CLIB) ./src/glad.o: ./src/glad.c $(GPP) -c -o $@ $< $(CFLAGS) $(CLIB) %.o: %.cpp $(GPP) -c -o $@ $< $(CFLAGS) $(CLIB) clean: rm $(APP) $(OBJ) $(OBJ_OPEN_GL)