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- /* std */
- #include <iostream>
- #include <vector>
- #include <string>
- #include <stdlib.h>
- #include <unistd.h>
- #include <cmath>
- /* OpenGL */
- #include "glad/glad.h"
- #include <GLFW/glfw3.h>
- /* Project classes */
- #include "Helper.hpp"
- #include "Config.hpp"
- #include "Cell.hpp"
- #include "Particle.hpp"
- #include "ComputeShader.hpp"
- #include "Application.hpp"
- #include "Buffer.hpp"
- #include "Canvas.hpp"
- constexpr float deg_to_rad = (float) (3.141592653589793 / 180.0);
- int main(int argc, char *argv[]){
- srand(0);
- std::string filename;
- Application app;
- Config config;
- ComputeShader cs_particles_update;
- ComputeShader cs_map_update;
- ComputeShader cs_map_reset;
- ComputeShader cs_draw;
- Buffer particles_buffer;
- Buffer map_buffer;
- Canvas canvas;
- config = {
- .map_width=1500,
- .map_height=1200,
- .population=5000000,
- .increase=10.0f,
- .decay=0.5f,
- .diffusion=5.0f,
- .speed=60.0f,
- .steering=180.0f * deg_to_rad,
- .sensing_distance=3.0f,
- .sensing_angle=45.0f * deg_to_rad,
- };
- float average_population = (float)config.population / (float)(config.map_width * config.map_height);
- float average_pheromone = (float)config.increase * average_population;
- printf("Avg pop %08f - Avg phe %08f\n", average_population, average_pheromone);
-
- app = Application(config.map_width, config.map_height);
- app.init();
- app.create_window();
- /* Load and compile particles update shader */
- cs_particles_update.load("./shaders/particles_update.glsl");
- cs_particles_update.compile();
- /* Load and compile map update shader */
- cs_map_update.load("./shaders/map_update.glsl");
- cs_map_update.compile();
- /* Load and compile map reset shader */
- cs_map_reset.load("./shaders/map_reset.glsl");
- cs_map_reset.compile();
- /* Load and compile draw shader */
- cs_draw.load("./shaders/draw.glsl");
- cs_draw.compile();
- /* Particles init */
- std::vector<Particle> particles(config.population);
- for(auto &particle : particles){
- particle.pos_x = random_float(0.0f, config.map_width);
- particle.pos_y = random_float(0.0f, config.map_height);
- float angle = random_float(0, 360) * deg_to_rad;
- particle.dir_x = cosf(angle);
- particle.dir_y = sinf(angle);
- }
- /* Create and fill particles buffer */
- particles_buffer.create();
- particles_buffer.set(particles.data(), particles.size(), sizeof(particles[0]));
- /* Map init */
- std::vector<Cell> map(config.map_width * config.map_height);
- for(auto &cell : map){
- cell = {
- .pheromone = 0,
- .result = 0,
- .population = 0,
- };
- }
- /* Create and fill map buffer */
- map_buffer.create();
- map_buffer.set(map.data(), map.size(), sizeof(map[0]));
- /* Create Canvas */
- canvas = Canvas(config.map_width, config.map_width);
- canvas.create();
- /* Bind buffers to compute shaders */
- particles_buffer.bind_base(cs_particles_update.get_program(), "particles_buffer", 1);
- map_buffer.bind_base(cs_particles_update.get_program(), "map_buffer", 2);
-
- map_buffer.bind_base(cs_map_update.get_program(), "map_buffer", 2);
-
- particles_buffer.bind_base(cs_draw.get_program(), "particles_buffer", 1);
- map_buffer.bind_base(cs_draw.get_program(), "map_buffer", 2);
-
- map_buffer.bind_base(cs_map_reset.get_program(), "map_buffer", 2);
- /* Main loop */
- float pervious_time;
- float current_time = app.time();
- int key_previous_status;
- int key_current_status = GLFW_RELEASE;
- while(app.running()){
- pervious_time = current_time;
- current_time = app.time();
- float dt = current_time - pervious_time;
- /* Update uniforms */
- particle_uniform(config, cs_particles_update);
- map_update_uniform(config, cs_map_update);
- map_reset_uniform(config, cs_map_reset);
- cs_draw.set_uniform("map_width", config.map_width);
- cs_draw.set_uniform("map_height", config.map_height);
- cs_draw.set_uniform("display_population_value", average_population);
- cs_draw.set_uniform("display_pheromone_value", average_pheromone);
- /* Update particles */
- cs_particles_update.set_uniform("dt", dt);
- cs_particles_update.execute(config.population, 256);
- ComputeShader::wait();
- /* Update map */
- cs_map_update.set_uniform("dt", dt);
- cs_map_update.execute(config.map_width, config.map_height, 16, 16);
- ComputeShader::wait();
- // Particle bob;
- // particles_buffer.get(&bob, 1, sizeof(bob));
- // size_t i = floor(bob.pos_y) * config.map_width + floor(bob.pos_x);
- // map_buffer.get(map.data(), i+1, sizeof(map[0]));
- // ComputeShader::wait();
- // printf("Bob[%6f,%6f], Map[%ld] = {.pop=%d,.phe=%f}\n",
- // bob.pos_x, bob.pos_y, i, map[i].population, map[i].pheromone);
- /* Draw map */
- cs_draw.activate();
- canvas.bind();
- cs_draw.execute(config.map_width, config.map_height, 16, 16);
- ComputeShader::wait();
- canvas.draw();
- /* Reset map */
- cs_map_reset.execute(config.map_width * config.map_height, 256);
- ComputeShader::wait();
- /* Display, move on */
- app.update();
- key_previous_status = key_current_status;
- key_current_status = app.key_status(GLFW_KEY_R);
- if(key_current_status != key_previous_status
- && key_current_status == GLFW_RELEASE){
- printf("Reloading draw Shader\n");
- cs_draw.load("./shaders/draw.glsl");
- cs_draw.compile();
- particles_buffer.bind_base(cs_draw.get_program(), "particles_buffer", 1);
- map_buffer.bind_base(cs_draw.get_program(), "map_buffer", 2);
- }
- }
-
- cs_particles_update.release();
- particles_buffer.release();
- return 0;
- }
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